A MILITARY TACTICAL GAME FOR POSSIBLE USE IN AIR FORCE R. O. T. C. INSTRUCTION: REPORT OF A SPECIAL PROBLEM.

Abstract

This game is designed to simulate an amphibious assault against an isolated island objective. Teams of players participate in the game by making a sequence of decisions concerning assault force deployment. These decisions produce a series of simulated battles between assault and defender forces on the island. The outcomes of these encounters are decided by a computer program. The detailed results of these daily battles are furnished to each team as they develop. All teams begin the game with the same number of assault forces at their disposal. Likewise, each team is pitted against the same simulated enemy at the start of the game. However, as the game progresses, the simulated enemy behavior becomes a function of each team's own assault strategy and tactics. Pre-D-Day measures, including aerial and naval bombardment of the target, are considered to have been accomplished. Consequently they are not part of the game. The problem is further simplified by an assumption of force homogeneity, so that the basic moves of the game involve only the commitment of assault forces to discrete geographic positions on the island.

Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1965
Accession Number
AD0620408

Entities

People

  • Robert Albert Erickson

Organizations

  • Georgia Tech

Tags

DTIC Thesaurus Topics

  • Air Force
  • Amphibious Operations
  • Computer Programs
  • Computers
  • Deployment
  • Homogeneity
  • Instructions
  • Military Tactics
  • Second World War
  • Sequences

Readers

  • Game Theory.
  • Organizational Psychology.
  • Systems Analysis and Design