ON SOME STOCHASTIC TACTICAL ANTISUBMARINE GAMES.

Abstract

In this paper some mathematical models are developed of tactical problems which arise in Antisubmarine Warfare. Specifically, the authors consider a game of pursuit between a hunter-killer force, player 1, and a possible submarine, player 2. The game consists of a sequence of moves and it terminates when player 2 is caught or evades player 1. When the players move they observe the actual tactical configuration of the forces (state) and each player chooses a tactical plan from a finite collection. This joint choice of tactical plans determines an immediate payoff and a transition probability distribution over the states. Hence an expected payoff function is defined. Formally this game is a Terminating Stochastic Game and Shapley demonstrated the existence of a value and optimal strategies (solution). An iterative technique is proposed to approximate the solution to within desired accuracy. Each iteration of the technique is obtained by solving a set of linear programs.

Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1965
Accession Number
AD0621477

Entities

People

  • A. Charnes
  • R. G. Schroeder

Organizations

  • Northwestern University

Tags

DTIC Thesaurus Topics

  • Accuracy
  • Antisubmarine Warfare
  • Deterrence
  • Iterations
  • Linear Programming
  • Mathematical Models
  • Mathematics
  • Models
  • Probabilistic Models
  • Probability
  • Probability Distributions
  • Sequences
  • Submarines
  • Transitions
  • Warfare

Readers

  • Game Theory.
  • Maritime and Naval Warfare Studies
  • Regression Analysis.