A NEW TASK ENVIRONMENT FOR GAKU TEAMED WITH A MAN.
Abstract
An experimental environment designed for man/machine problem-solving is described. Criteria for an adequate experimental task environment are that it contain problematic features like those of the real world, that it be formalizable and controllable, and that it contain elements that are both familiar and unfamiliar to most adult humans. The experimental environment devised to meet these criteria is a four-dimensional four-in-a-row game called 'Shimoku.' The game contains scoring elements similar to poker, and moves are made by sliding or exchanging counters on the playing spaces of the 16 planes of the hypercube. It is anticipated that this environment will provide sufficient complexity and variability to serve as a vehicle for testing the Gaku program system and studying the behavior of man and machine when they function as an interacting problem-solving team. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- May 27, 1966
- Accession Number
- AD0636480
Entities
People
- Aiko Hormann
Organizations
- System Development Corporation