CUTTHROAT GAMES.

Abstract

A natural generalization of a two-person zero-sum game is a 'cut-throat game' in which both players have directly opposing goals. Certain properties of zero-sum games are shown to hold for cutthroat games. Noncooperative n-person games are broken into equivalence classes according to preference patterns. The normalization of a cutthroat game to a zero-sum game is justified: a game is cutthroat if and only if it is equivalent to a zero-sum game; the equilibrium points of equivalent games are naturally related. The sup-inf values of equivalent games are discussed in detail. Because of interpersonal comparisons of utility the tools developed in this article are not useful for analyzing n-person cooperative games. (Author)

Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1966
Accession Number
AD0638220

Entities

People

  • Steven L. Jordan

Tags

DTIC Thesaurus Topics

  • Applied Mathematics
  • Cooperation
  • Cooperative Games
  • Game Theory
  • Interdisciplinary Science
  • Mathematics
  • Operations Research
  • Recreation
  • Systems Science
  • Zero-Sum Games

Fields of Study

  • Economics

Readers

  • Game Theory.
  • Regression Analysis.