SEARCH AND EVASION GAMES.

Abstract

The author develops some two-person zero-sum formulations of search and evasion problems. By employing a game theoretic approach, he allows the hider, as well as the searcher, to choose a strategy. This is in contrast to most search models which assume a stationary or passive hider. Both non-sequential and sequential search games are investigated. Some interesting aspects of the non-sequential game and an example of an antisubmarine search problem are given. The sequential games consist of a sequence of moves. When the players move, they not only determine a payoff but also the probability that the game terminates before the next move. When at most a finite number of moves is allowed, he proves that a solution may be found by solving a recursive sequence of matrix games. When the number of moves is not bounded, the game is characterized by a special type of non-linear program. The solution to this program can be approximated by successive perturbations of a related linear program. He obtains the result that a pair of strategies minimaxes the expected duration of the game if and only if these strategies also maximin the probability of termination in one step. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1966
Accession Number
AD0639921

Entities

People

  • Roger G. Schroeder

Organizations

  • Naval Postgraduate School

Tags

DTIC Thesaurus Topics

  • Contrast
  • Linear Programming
  • Mathematics
  • Matrix Games
  • Perturbations
  • Probability
  • Recreation
  • Sequences
  • Sequential Games
  • Stationary

Fields of Study

  • Mathematics

Readers

  • Adaptive Control and Estimation with Uncertainty in Dynamic Systems.
  • Game Theory.