SIX DEMONSTRATIONS OF THE AGILE/COIN GAME
Abstract
The initial step in developing a computer simulation of the insurgency process was the design of a manual game known as the AGILE-COIN game. Three aspects of insurgency were selected to form the special focus of the game--loyalty, information, and force. Examination of some twenty case histories suggested that these were the principal variables in the early (or terror) phase of insurgency, and investigation of these aspects seemed also to offer the best match between methodological capabilities and current research requirements. A report is given on six demonstrations of the AGILE-COIN game. The game was not played in identical versions on all of these occasions. Modifications were introduced throughout the series as was thought necessary (and often as a result of players' critiques), though none of them radically altered the game. The report contains the major observations of the designers on the outcomes of the games played. The usefulness of the game as a teaching or training device is discussed, and critiques written by the game's players on different occasions are reviewed.
Document Details
- Document Type
- Technical Report
- Publication Date
- Oct 01, 1966
- Accession Number
- AD0644241