SIX DEMONSTRATIONS OF THE AGILE/COIN GAME

Abstract

The initial step in developing a computer simulation of the insurgency process was the design of a manual game known as the AGILE-COIN game. Three aspects of insurgency were selected to form the special focus of the game--loyalty, information, and force. Examination of some twenty case histories suggested that these were the principal variables in the early (or terror) phase of insurgency, and investigation of these aspects seemed also to offer the best match between methodological capabilities and current research requirements. A report is given on six demonstrations of the AGILE-COIN game. The game was not played in identical versions on all of these occasions. Modifications were introduced throughout the series as was thought necessary (and often as a result of players' critiques), though none of them radically altered the game. The report contains the major observations of the designers on the outcomes of the games played. The usefulness of the game as a teaching or training device is discussed, and critiques written by the game's players on different occasions are reviewed.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 1966
Accession Number
AD0644241

Tags

Communities of Interest

  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Computer Simulations
  • Counterinsurgency
  • Families (Human)
  • Governments
  • Materials
  • Military Training
  • National Governments
  • Personnel Management
  • Plastic Explosives
  • Security
  • Simulations
  • Students
  • Training
  • Training Devices
  • United States Air Force Academy
  • Warfare

Readers

  • Game Theory.
  • Political Violence and Terrorism Studies.
  • Systems Analysis and Design