GENERALIZABILITY OF GAME PLAYING SKILL.

Abstract

The study attempted to discover whether (1) skill in one strategic game (The Game of 99) is generalizable to another strategic game, (Pipeline), (2) strategic skill is different from puzzle-solving skill, (3) preference for and experience in strategic games, and (4) personality factors, as measured by the Guilford-Zimmerman Temperament Survey, are related to skill in games of strategy. Twenty-four male University of Akron students (12 science majors and 12 non-science majors) participated in a round robin tournament of two games of strategy. Each was presented with a puzzle to solve. Their number of wins in each of the two games of strategy and their weighted puzzle scores were correlated with biographic, intellective, self-reported preference and experience scores, and personality factors as measured by the Guilford-Zimmerman Temperament Survey. The results seem to justify the following conclusions: (1) generalization of skill between two games which meet the operational definitions of strategic games was not demonstrated by this study, (2) there is no relationship between preference for and experience in strategic games, activities or situations and strategic skills as measured by the Game of 99 and Pipeline, and (3) no relationship was demonstrated between skill in the Game of 99 or Pipeline and personality factors as measured by the Guilford-Zimmerman Temperament Survey. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1966
Accession Number
AD0646377

Entities

People

  • June Deluca Shriver

Organizations

  • University of Akron

Tags

DTIC Thesaurus Topics

  • Behavior And Behavior Mechanisms
  • Personality
  • Pipelines
  • Students
  • Universities

Fields of Study

  • Education

Readers

  • Game Theory.
  • Psychometric Testing or Psychological Assessment.