THE THEORY AND AN EXPERIMENT ON A SIMPLE FUNGUS-EATER GAME
Abstract
The purpose of the fungus-eater approach is to obtain the optimal decision rules that handle means-end relations prescribed by a dynamic programming type situation to produce the maximum expected end-value. An experiment recently done at Hokkaido University is analyzed, and the behavior of human subjects is compared with the optimal behavior of the fungus-eater. Under the situations employed in the experiment, the fungus-eater model seems to work well for predicting the human SR behavior.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 01, 1967
- Accession Number
- AD0657058
Entities
People
- Hiroko Miyamae
- Masanao Toda
Organizations
- University of California, Los Angeles