THE THEORY AND AN EXPERIMENT ON A SIMPLE FUNGUS-EATER GAME

Abstract

The purpose of the fungus-eater approach is to obtain the optimal decision rules that handle means-end relations prescribed by a dynamic programming type situation to produce the maximum expected end-value. An experiment recently done at Hokkaido University is analyzed, and the behavior of human subjects is compared with the optimal behavior of the fungus-eater. Under the situations employed in the experiment, the fungus-eater model seems to work well for predicting the human SR behavior.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1967
Accession Number
AD0657058

Entities

People

  • Hiroko Miyamae
  • Masanao Toda

Organizations

  • University of California, Los Angeles

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  • Autonomy
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