EQUILIBRIUM POINTS OF N-PERSON DIFFERENTIAL GAMES.

Abstract

Consider a differential game G between the players 1, 2, ..., N whose state is governed by the equation x dot = f(t, x, u sub 1, ..., u sub N), where u sub i is a control vector belonging to player i, and suppose that each player i wishes to manipulate his control vector u sub i in such a way as to minimize a functional J sub i = K sub i (x(t sub f)) + the integral from t sub 0 to t sub f of the quantity L sub i (t, x(t), u sub 1 (t), ..., u sub n (t)) dt. Here t sub 0 and t sub f are respectively the times at which the game begins and ends. A strategy N-tuple u sub 1 = phi* sub 1 (t, x), ..., u sub N = phi* sub N (t, x) is called an equilibrium point for G if the inequalities J sub i (phi* sub 1, ..., phi* sub N) J sub i (..., phi* sub (i-1), phi sub i, phi* (i + 1), ...) hold for each i = 1, ..., N and for each admissible strategy u sub i = phi sub i (t, x) for the player i. We seek methods of finding equilibrium points for the game G. Thus the problem is a generalization of that considered first by Isaacs and later by Berkovitz and Fleming, Pontryagin, and others.

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1967
Accession Number
AD0661097

Entities

People

  • James Howard Case

Organizations

  • University of Michigan

Tags

DTIC Thesaurus Topics

  • Arrhenius Equation
  • Equations
  • Inequalities
  • Integrals
  • Mathematics

Readers

  • Analytical Mechanics
  • Game Theory.
  • Mathematical Modeling and Probability Theory.