COMMUNITY INTERACTION GAME.

Abstract

The report describes the results of a study which is part of the Office of Civil Defense's research into the process of adoption-diffusion in future strategy environments. The Simulmatics team was directed by the Statement of Work to: 'Develop a human simulation experiment in the form of a game to be used as a device for gaining new insights about human behavior in crisis periods and as a training aid. The game procedure will attempt to further synthesize research findings about the function of community power structure in implementing civil defense programs and the likely effects of heightened international crisis on the expectations, attitudes and behavior of people.' A methodology was explored for simulating behavior within a framework describing the functioning of a community power structure. The technique employed was that of a game, which would cause participants to be involved in interactions resulting from their own actions and decisions. Part I of this report is a discussion of the initial concepts and bases for the game. Part II and III discuss the first basic simplification and the change of stress of the game. Part IV is the final version of the game. (Author)

Document Details

Document Type
Technical Report
Publication Date
Dec 27, 1967
Accession Number
AD0665383

Entities

People

  • Jules David Yates

Tags

Communities of Interest

  • Energy and Power Technologies
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Civil Defense
  • Communities
  • Defense Systems
  • Diffusion
  • Environment
  • Homeland Defense
  • Human Behavior
  • Military Operations
  • Simulations
  • Training

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Nuclear Civil Defense.
  • Theoretical Analysis.