COMPETITIVE GOAL-SEEKING THROUGH EVOLUTIONARY?PROGRAMMING.

Abstract

The investigation was to examine various ways in which finite-state machines and related mathematical techniques can be used to increase the likelihood of successful game-playing. More specifically, evolutionary programming offers a means for modeling the 'strategy' of the opponent, thus permitting the improvement of play against an intelligent adversary. Mathematical experiments performed in computer simulation were used to demonstrate this capability. Additional experiments concerned pursuit/evasion games similar to those which arise in tactical situations. (Author)

Document Details

Document Type
Technical Report
Publication Date
Feb 14, 1969
Accession Number
AD0685177

Entities

People

  • George H. Burgin
  • Lawrence J. Fogel

Tags

DTIC Thesaurus Topics

  • Computer Programming
  • Computer Simulations
  • Computers
  • Computing-Related Activities
  • Simulations
  • Simulators

Readers

  • Adaptive Control and Estimation with Uncertainty in Dynamic Systems.
  • Game Theory.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.