COMPETITIVE GOAL-SEEKING THROUGH EVOLUTIONARY?PROGRAMMING.
Abstract
The investigation was to examine various ways in which finite-state machines and related mathematical techniques can be used to increase the likelihood of successful game-playing. More specifically, evolutionary programming offers a means for modeling the 'strategy' of the opponent, thus permitting the improvement of play against an intelligent adversary. Mathematical experiments performed in computer simulation were used to demonstrate this capability. Additional experiments concerned pursuit/evasion games similar to those which arise in tactical situations. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Feb 14, 1969
- Accession Number
- AD0685177
Entities
People
- George H. Burgin
- Lawrence J. Fogel