SEMANTIC LANGUAGE GAMES, OR PHILOSOPHY BY COMPUTER.

Abstract

The paper examines Wittgenstein's conception of a language game. It is contended that there is, as yet, no linguistic science and that a great deal more deep philosophical imagining and 'playing' is needed before we have enough knowledge to develop a real science of language. Similarly, superficial and over-literary British re-interpretations of Wittgenstein's original thinking are disputed. To make the conception of a language-game clearer, Wittgenstein's first five interconnected language-games, given in the 'Brown Book,' which illustrate St. Augustine's child-language consisting only of names, are analysed in detail. In progressing from game 1 to game 5, Wittgenstein variegates the notion of the child learning ostensively, - and of subsequently relearning by yet more demonstration - and progressively widens the notion of a name. Speech is finally compared with a continually changing sequence of language-games; each game being complete in itself, and the flow of speech itself giving the cues for change from game to game. This comparison is asserted to be Wittgenstein's first insight. (Author)

Document Details

Document Type
Technical Report
Publication Date
Dec 15, 1968
Accession Number
AD0685784

Entities

People

  • Margaret Masterman

Tags

DTIC Thesaurus Topics

  • Computers
  • Demonstrations
  • Language
  • Learning
  • Mental Processes
  • Philosophy
  • Psychological Phenomena And Processes
  • Sequences
  • Thinking

Readers

  • Computational Linguistics
  • Educational Psychology
  • Game Theory.