COMPUTER INTELLIGENCE TO ENHANCE WAR GAMING,

Abstract

The first part of the paper discusses some of the problems that have plagued war-game designers in designing a combined tactical-logistical war game. It seems that many of these problems could be diminished and such a war game greatly enhanced by the development of computer programs possessing some degree of artificial intelligence and some ability to learn. The second part of the paper discusses artificial intelligence of computer programs and procedures by which such programs can learn. By 'artificial intelligence' is meant behavior that if exhibited by a human being would be termed intelligent. By 'learning' is meant the display of an increasingly higher level of intelligence in a problem environment via repeated experiences within and self-adaptive behavior in response to the problem environment. The third part of the paper discusses the development of computer programs with learning abilities for playing and/or assisting human players in a combined tactical-logistical war game. The significant benefits to such a war game that could be provided by computer routines displaying intelligent behavior and capable of learning are pointed out in this part of the paper.

Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1967
Accession Number
AD0686774

Entities

People

  • Thomas A. Throop

Tags

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Computer Programs
  • Computers
  • Environment
  • Learning
  • War Games

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computer Science.
  • Strategic Security Studies

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy