TIME-SHARING SYSTEMS FOR WAR-GAMING APPLICATIONS,

Abstract

The paper discusses research in the use of time-sharing systems for war gaming and potential application of results to three projects in the Logistics Department. Chapter 1 discusses the use of time sharing for the immediate or short-range development and the application of specific models or systems. The time-sharing system has made possible more rapid development of computer algorithms for the logistic simulation models than is possible in a batch environment. Chapter 2 discusses the use of a time-sharing system in the development of heuristic problem-solving and learning techniques for computer programs in war gaming. Two types of military problems have been considered: first, two-sided war-gaming problems in which the objective is to defeat or at least perform well against an adversary; second, simulation and optimizing problems in which the objective is to find a feasible, a very good, or an optimal solution to a planning or operational military problem. (Author)

Document Details

Document Type
Technical Report
Publication Date
Oct 01, 1968
Accession Number
AD0686781

Entities

People

  • Albert D. Tholen
  • Thomas A. Throop

Tags

DTIC Thesaurus Topics

  • Algorithms
  • Computer Programs
  • Computers
  • Control Simulators
  • Environment
  • Learning
  • Logistics
  • Simulations
  • Simulators

Fields of Study

  • Computer science

Readers

  • Operations Research
  • Parallel and Distributed Computing.
  • Unmanned Aerial System (UAS) Autonomous Capabilities and Mission Reconnaissance.