SEARCH AND INFORMATION THEORY. THE LOGICAL BASIS OF COMBAT SIMULATION

Abstract

When a probability distribution of a target is given, the problem of detecting it by a given method involving the progressive expenditure of effort, will be harder or easier according to the nature of the distribution. A natural measure of the degree of difficulty of detection by the method in question is the expected value of the quantity of effort used up to the (random) moment of detection--assuming that the most effective use of the effort is made at each moment. The first object of this investigation is to show the connection between the present concept when the search is done as a procedure of successive dichotomies until localization--to a pre-stated order of precision--is obtained. The connection with the classical theory of information (entropy and cross- entropy) is shown. The second object of this investigation is to apply the method to the case in which the law of random search is applied progressively and optimally to the search for a target in a linear, planar, or spacial region (or in r-space).

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1968
Accession Number
AD0687534

Entities

People

  • Bernard O. Koopman

Organizations

  • Columbia University

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Combat Simulations
  • Computational Science
  • Difference Equations
  • Differential Equations
  • Equations
  • Game Theory
  • Information Theory
  • Kolmogorov Equations
  • Mathematical Models
  • Mechanics
  • Military Operations
  • Operations Research
  • Partial Differential Equations
  • Probability
  • Probability Distributions
  • Random Variables
  • Stochastic Processes

Fields of Study

  • Mathematics

Readers

  • Sensor Fusion and Tracking Systems.
  • Statistical inference.
  • Theoretical Analysis.

Technology Areas

  • Space
  • Space - Space Objects