CERTAIN METHODS OF AUTOMATIC SYNTHESIS OF POSITIONAL STRATEGIES IN GAMES,

Abstract

The methods analyzed in the article are applicable for games of relatively simple structure in which, by using a small number (on the order of a few dozen) elementary functions and predicates, all specifics of the game can be taken into consideration which are important for the construction of strategies in the game. The experiments performed showed the actual possibility of automatic construction of strategies using these methods in two games in which the number of essentially different positions falls within the limits of a few tens of thousands. However, it is natural to assume that an expansion of the range of games analyzed to include more complex games might require the introduction of various improvements to the method of automatic strategy synthesis. The methods presented in this article can be looked upon as a first approximation to the solution of similar problems for games with more complex structure.

Document Details

Document Type
Technical Report
Publication Date
Apr 30, 1969
Accession Number
AD0690579

Entities

People

  • I. D. Zaslavskii
  • Kh. K. Brutyan
  • L. V. Mkrtzhyan

Organizations

  • United States Army Foreign Science and Technology Center

Tags

DTIC Thesaurus Topics

  • Automatic

Readers

  • Game Theory.
  • Mathematical Modeling and Probability Theory.
  • Systems Analysis and Design