TRENDS IN MILITARY GAMING,
Abstract
The author considers the main trends in military gaming to be: (1) An expanded scope in the types of military confrontations which are modeled. (2) An extension of our gaming techniques, primarily those involving computers, through the use of time sharing, multiagency participation, micromodeling, etc. (3) A move in the direction of true 'variable-resolution' games involving detailed submodels operated through an executive routine. (4) Increased emphasis on 'performance-oriented' rather than 'outcome-oriented' analyses as gaming is used more as a research tool than as a training device. (5) An increase in standardization of data inputs and simulation programs. (6) A continuing concern, but no major efforts to introduce some of the nontechnical aspects of warfare into our models.
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 01, 1969
- Accession Number
- AD0692867
Entities
People
- Milton G. Weiner
Organizations
- RAND Corporation