THE ROOTS OF MATRIX PENCILS (Ay = Lambda By): EXISTENCE, CALCULATIONS, AND RELATIONS TO GAME THEORY.

Abstract

Given m x n matrices A and B, by a solution to the pencil system of A relative to B we mean a triple lambda not equal to 0, x not equal to 9, y not equal to 0, where lambda is (x), x is 1 x m and y is n x 1, such that both x(A-lambda B) = 0 and (A-lambda B) y = 0. A canonical form is derived from which it is easy to state conditions for existence of such solutions. By further decomposing the canonical form it is shown that ordinary elimination methods and eigenvalue routines may be used to find pencil solutions. Next the relationship between matrix pencils and matrix games is studied. Finally, the relationship between game theory and dual systems of linear homogeneous equations is developed for both the real and complex cases and applied to pencil systems. (Author)

Document Details

Document Type
Technical Report
Publication Date
Aug 22, 1969
Accession Number
AD0694447

Entities

People

  • Gerald L. Thompson
  • Roman L. Weil Jr.

Organizations

  • Carnegie Mellon University

Tags

DTIC Thesaurus Topics

  • Cooperation
  • Differential Equations
  • Eigenvalues
  • Elimination
  • Equations
  • Game Theory
  • Information Science
  • Interdisciplinary Science
  • Mathematics
  • Matrix Games
  • Zero-Sum Games

Fields of Study

  • Mathematics

Readers

  • Linear Algebra