GENERALIZATION LEARNING TECHNIQUES FOR AUTOMATING THE LEARNING OF HEURISTICS,

Abstract

The paper investigates the problem of implementing machine learning of heuristics. First, a method of representing heuristics as production rules is developed which facilitates dynamic manipulation of the heuristics by the program embodying them. Second, procedures are developed which permit a problem-solving program employing heuristics in production rule form to learn to improve its performance by evaluating and modifying existing heuristics and hypothesizing new ones, either during an explicit training process or during normal program operation. Third, the feasibility of these ideas in a complex problem-solving situation is demonstrated by using them in a program to make the bet decision in draw poker. Finally, problems which merit further investigation are discussed, including the problem of defining the task environment and the problem of adapting the system to board games. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jul 01, 1969
Accession Number
AD0708073

Entities

People

  • D. A. Waterman

Organizations

  • Stanford University

Tags

Communities of Interest

  • Autonomy
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Application Software
  • Applied Computer Science
  • Artificial Intelligence
  • Artificial Intelligence Computing
  • Artificial Intelligence Software
  • Computer Programs
  • Computer Science
  • Digital Information
  • Environment
  • Learning
  • Machine Learning
  • Production
  • Training

Fields of Study

  • Computer science

Readers

  • Artificial Intelligence
  • Systems Analysis and Design

Technology Areas

  • AI & ML
  • AI & ML - Machine Learning Algorithms