THE MODELING OF HUMAN INTELLIGENCE IN THE COMPUTER AS DEMONSTRATED IN THE GAME OF DIPLOMAT.

Abstract

The purpose of this thesis is a discussion of developing human-like behavior in the computer. A theory of the human learning processes is first described. This leads to the presentation of a computer game which simulates the human capabilities of reasoning and learning. The program is required to make intelligent decisions based on past experiences and critical analysis of the present situation.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1970
Accession Number
AD0710377

Entities

People

  • James Edward Collins
  • Thomas Dean Paulsen

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Advanced Electronics
  • Autonomy
  • C4I
  • Materials and Manufacturing Processes
  • Sensors

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Computer Programs
  • Computers
  • Diplomats
  • Educational Psychology
  • Game Theory
  • Human Behavior
  • Human Intelligence
  • Learning
  • Plastic Explosives
  • Psychology
  • Reasoning
  • Students
  • Three Dimensional
  • United States
  • United States Naval Academy
  • Video Games

Readers

  • Academic Conference Management
  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computational Modeling and Simulation