THE MODELING OF HUMAN INTELLIGENCE IN THE COMPUTER AS DEMONSTRATED IN THE GAME OF DIPLOMAT.
Abstract
The purpose of this thesis is a discussion of developing human-like behavior in the computer. A theory of the human learning processes is first described. This leads to the presentation of a computer game which simulates the human capabilities of reasoning and learning. The program is required to make intelligent decisions based on past experiences and critical analysis of the present situation.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 01, 1970
- Accession Number
- AD0710377
Entities
People
- James Edward Collins
- Thomas Dean Paulsen
Organizations
- Naval Postgraduate School