THE EFFECT OF FALSE CONTACTS ON THE PROBABILITY OF DETECTING A SUBMARINE.

Abstract

A computer war game is developed to measure the effect of false contacts on the probability of detecting a submarine. The variables are the probability of correctly classifying a non-submarine contact, the probability of correctly classifying a submarine contact, and the false contact density. A scenario is developed to focus on the false contact problem while holding other ASW variables constant. It is concluded from the output of the game that the effect of false contacts is deeply embedded in the interrelationships between units. (Author)

Document Details

Document Type
Technical Report
Publication Date
Apr 01, 1970
Accession Number
AD0713394

Entities

People

  • Raymond Michael Walsh

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Computers
  • Probability
  • Submarines
  • War Games

Readers

  • Educational Psychology
  • Regression Analysis.
  • Tribology (the study of the boundary interaction between sliding surfaces, lubrication, wear and friction).