GAMMON, An Approach to the Concept of Strategy in Game-Playing Programs.

Abstract

Gammon is a computer program which plays Backgammon. It was developed to investigate a concept of strategy as an integrating and driving force in the play of the game. A strategy is defined and implemented as a set of tactics where each tactic is a specific feature of play. Moves are generated and evaluated on the basis of the degree to which they accomplish the objectives of the tactics making up the current strategy. Strategies are selected and changed during the course of a game by heuristic analysis of the current game situation. Deductive learning mechanisms are employed to improve the program's performance, against both human and virtual machine opponents. (Author)

Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1970
Accession Number
AD0718340

Entities

People

  • William Edward Bushey

Organizations

  • Naval Postgraduate School

Tags

DTIC Thesaurus Topics

  • Computer Programs
  • Computers
  • Digital Information
  • Learning
  • Virtual Machines
  • Virtualization Software

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