On Behavior Strategy Solutions in Two-Person Zero-Sum Finite Extended Games with Imperfect Information. Part I. A Method for Determination of Minimally Complex Behavior Strategy Solutions,

Abstract

In any two-person zero-sum finite extended game with imperfect information, an upper bound on the quality of each player's strategies, is established by his choice of a scheme for gathering and retaining the information that becomes available to him as the game progresses. Further, for a given game, strategies of the maximum possible quality may exist for each player on a number of information schemes of widely differing complexities. By analyzing the relationship between any given two-person zero-sum finite extended game with given information schemes for its players, and an associated N-person non-cooperative game, a heuristic scheme is uncovered for searching for minimally complex information schemes which support behavior strategies having within epsilon of the maximum possible quality, for any given epsilon. (Author)

Document Details

Document Type
Technical Report
Publication Date
Feb 01, 1971
Accession Number
AD0720361

Entities

People

  • R. L. Kashyap
  • Victor A. Utgoff

Organizations

  • Center for Naval Analyses

Tags

DTIC Thesaurus Topics

  • Cooperative Games
  • Non-Cooperative Games

Readers

  • Applied Combinatorial Optimization and Logic Circuit Design.
  • Game Theory.
  • Organizational Process Management (OPM).