A Computer Program for Positional Games.
Abstract
A description is given of the theory of operation of a computer program constructed to play all games within a class termed 'positional'. Well known examples of games included within this class are furnished by the games of Hex, Go-Moku, Tic-Tac-Toe variations, and the Shannon Network games. The program's source of forcing state descriptions is described. A learning and a generation technique have been hybridized within the implementation. Working conjunctively these two methods provide the program with a highly relevant set of descriptions and an adaptive capability. (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Jul 01, 1971
- Accession Number
- AD0726622
Entities
People
- Paul F. King
Organizations
- Case Western Reserve University