Changes in Representation which Preserve Strategies in Games,

Abstract

One reason for changing the representation of a game is to make it similar to a previously solved one. As a definition of similarity, people have previously often proposed homomorphismlike structures. One such structure, the S sub 0-homomorphism, is defined and studied in the paper. It is indicated that a useful winning strategy exists for any game in a general class called, positional games. A set of sufficient conditions is derived which a game has to fulfill to have an S sub 0-homomorphism with a positional game. The conditions are exemplified by applying it to a class of games shown by Newell to be representable as tic-tac-toe. (Author)

Document Details

Document Type
Technical Report
Publication Date
May 01, 1971
Accession Number
AD0734287

Entities

People

  • George W. Ernst
  • Ranan B. Ganerji

Organizations

  • Case Western Reserve University

Tags

Fields of Study

  • Mathematics

Readers

  • Artificial Intelligence
  • Game Theory.
  • Systems Analysis and Design