Bilinear Programming: Part II. Application of Bilinear Programming.

Abstract

In the paper a number of new problems such as constrained bematrix game, multi-stage Markovian assignment problem, complementary (orthogonal) planning problem, the problem of reducing a sparse matrix into an almost-triangular matrix by row and column permutations, a location problem on a rectangular network, etc., are defined and formulated as the bilinear programming problem (BLP): maximize C(supt) x + d(supt) y + x(supt) Cy subject to x belongs to X, y belongs to Y. where X and Y are m and n-dimensional polyhedral convex set, respectively. Further, it is shown that several important classical problems such as 0 - 1 integer programs, maximization problem of a convex quadratic function subject to linear constrints, two-move game, etc. are reducible to equivalent BLP's. (Author)

Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1971
Accession Number
AD0737650

Entities

People

  • Hiroshi Konno

Organizations

  • Stanford University

Tags

DTIC Thesaurus Topics

  • Algebra
  • Computer Programming
  • Contracts
  • Convex Sets
  • Mathematics
  • Permutations
  • Sparse Matrix

Fields of Study

  • Mathematics

Readers

  • Operations Research