Development and Test of a Model of Conflict in a Truel

Abstract

Pure conflict (called uelative conflict) was investigated through the use of a three participant experimental gaming paradigm called the truel. By developing a mathematical model of the truel, some conclusions about uelative conflict were developed and tested. The major results of the study indicated that no single, simple process operates in a simple conflict situation. The assumption that the participants in a conflict situation attack their strongest attack choice was not consistently verified. The strongest participant attacked his strongest attack choice as a function of the type of power structure the triad was in. The remaining two power positions quite consistently attacked their strongest attack choice. The mathematical model was based on these assumed preferred attack choices of the participants. Because the real choices were not entirely consistent between or within power structures the model was unable to account for some of the data. The points of bad fit were indicated and alternative preferred attack choices suggested. The value of a mathematical model for the testing of hypotheses was indicated.

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Document Details

Document Type
Technical Report
Publication Date
Dec 30, 1970
Accession Number
AD0740554

Entities

People

  • E. A. Hartman

Organizations

  • Michigan State University

Tags

DTIC Thesaurus Topics

  • Analysis Of Variance
  • Behavioral Sciences
  • Boundaries
  • Coordinate Systems
  • Data Analysis
  • Data Sets
  • Disparities
  • Instructions
  • International Relations
  • Mathematical Models
  • Models
  • Power Distribution
  • Probability
  • Psychology
  • Simulations
  • Social Sciences
  • Universities

Fields of Study

  • Psychology

Readers

  • Educational Psychology
  • Game Theory.
  • Statistical inference.