A Checker-Playing Program

Abstract

The paper describes the design of a computer program which plays checkers. The program's objective was to play a respectable game without using any rote memory and with a minimum amount of look-ahead, by relying upon static evaluations of various features of the checker-board. An historical background of computer game-playing is presented with detailed explanation of the important concepts as they appeared in the literature. The techniques employed in this program are explained and compared to those used in previously written programs. Major program processes are diagrammed and documented games played by the program appear in the appendices.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1971
Accession Number
AD0742926

Entities

People

  • De Ford E. Cochran

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Computations
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Demographic Cohorts
  • Generators
  • Language
  • Literature
  • Mathematics
  • Measurement
  • Numbering Systems
  • Numbers
  • Standards
  • Test And Evaluation
  • Video Games

Readers

  • Game Theory.
  • Technical Research and Report Writing.
  • Theoretical Analysis.