Core-Stem Solutions of N-Person Essential Games.

Abstract

A new wide class of internally stable solutions to essential n-person games in characteristic function form, 'core-stem' solutions, is herein derived based on the notion of 'core of a coalition' and a finite sequence of meta-games (a'stem of games') with a 'stem level' solution for each meta-level. Core-stem solutions exist for every game, can differ according to different stems selected or different stem-level solutions selected. An example with an implausible core and plausible core-stem solution (two different stems) is presented. (Author)

Document Details

Document Type
Technical Report
Publication Date
Feb 01, 1972
Accession Number
AD0746550

Entities

People

  • Abraham Charnes
  • S. Littlechild
  • S. Sorensen

Organizations

  • University of Texas at Austin

Tags

DTIC Thesaurus Topics

  • Sequences

Readers

  • Game Theory.
  • Strategic Security Studies