Underwater Terrain Navigation and Reconnaissance Simulator

Abstract

The continuing growth in the number of deep submersibles used by the Navy has created the need to design a simulator which will be used to effectively train pilots and scientific crews to man these submersibles. The present method of training personnel is by actually making dives in the submersibles. This method is hazardous and costly, and the submersibles are not always readily available. The ideal method of accomplishing a true deep submersible simulation is by driving a simulator using the standard equation of submarine motion solved in a digital computer. In addition, various other submarine systems, such as ballast and trim systems, can also be readily simulated by solving appropriately designed equations in the computer. The report describes the system.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1972
Accession Number
AD0754091

Entities

People

  • Emmanuel S. Psarakis

Tags

Communities of Interest

  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Ballast Tanks
  • Computer Programming
  • Computer Programs
  • Computer Simulations
  • Computers
  • Data Processing
  • Digital Computers
  • Equations
  • Equations Of Motion
  • Indicators
  • Mathematical Models
  • Naval Training
  • Navigation
  • Procedures (Computers)
  • Simulations
  • Simulators
  • Training

Readers

  • Aviation Science / Aeronautics.
  • Marine Hydrodynamics
  • Systems Analysis and Design