Visible Surface Algorithms for Quadric Patches
Abstract
The paper describes two algorithms which find the visible portions of surfaces in a picture of a cluster of three-dimensional quadric patches. A quadric patch is a portion of quadric surface defined by a quadratic equation and by zero, one or several quadratic inequalities. The picture is cut by parallel planes called scan planes; the visibility problem is solved in one scan plane at a time by making 'a good guess' as to what is visible according to the visible portions found in the previous scan plane. The algorithm for intersecting patches works in a time roughly proportional to the number of patches involved (and not to the square of this number as with some previous algorithms). (Author)
Document Details
- Document Type
- Technical Report
- Publication Date
- Dec 01, 1970
- Accession Number
- AD0762017
Entities
People
- Robert Mahl
Organizations
- University of Utah