Computer Generated Animation of Faces,

Abstract

The report discusses the representation, animation and data collection techniques that have been developed and used to produce 'realistic' computer generated half-tone animated sequences of a human face changing expression. It was determined that approximating the surface of a face with a polygonal skin containing approximately 300 polygons defined by about 400 vertices is sufficient to produce a realistic face. Animation was accomplished using a cosine interpolation scheme to fill in the intermediate frames between expressions. This approach is good to produce realistic facial motion. The three-dimensional data used to describe the expressions of the faces was obtained photogrammetrically using pairs of photographs. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1972
Accession Number
AD0762022

Entities

People

  • Frederick Ira Parke

Organizations

  • University of Utah

Tags

DTIC Thesaurus Topics

  • Computers
  • Interpolation
  • Mathematics
  • Photographic Materials
  • Photographs
  • Photography
  • Sequences
  • Three Dimensional

Fields of Study

  • Computer science

Readers

  • Approximation Theory.
  • Computer Vision.