Some Studies in Machine Learning Using the Game of Checkers II - Recent Progress,

Abstract

A new signature table technique is described together with an improved book learning procedure which is thought to be much superior to the linear polynomial method described earlier. Full use is made of the so called 'alpha-beta' pruning and several forms of forward pruning to restrict the spread of the move tree and to permit the program to look ahead to a much greater depth than it otherwise could do. While still unable to outplay checker masters, the program's playing ability has been greatly improved. Some of these newer techniques should be applicable to problems of economic importance. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jun 05, 1967
Accession Number
AD0785165

Entities

People

  • A. L. Samuel

Organizations

  • Stanford University

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Application Software
  • Applied Computer Science
  • Artificial Intelligence
  • Artificial Intelligence Computing
  • Artificial Intelligence Software
  • Computer Programs
  • Computer Science
  • Digital Information
  • Learning
  • Machine Learning
  • Polynomials

Readers

  • Applied Combinatorial Optimization and Logic Circuit Design.
  • Educational Psychology
  • Neural Network Machine Learning.

Technology Areas

  • AI & ML
  • AI & ML - Neural Networks