Gaming: Prospective for Forecasting

Abstract

Gaming, including many distinct types of techniques, has long been used for many purposes, including the forecasting of man's affairs. The activity has many unrecognized and unrealized potentials, since all the fundamental conceptual issues have not been thoroughly developed and many fundamental questions remain unanswered. Concepts and questions are discussed, and several directions for research in the international relations setting are sketched out. These include technical issues related to game size, supporting data, and methods of validation; and substantive issues related to terrorism, crisis decisionmaking, deception, and war's termination.

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 1974
Accession Number
AD0786594

Entities

People

  • Garry D. Brewer

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Arms Control
  • California
  • Computers
  • Delphi Method
  • Foreign Relations
  • Game Theory
  • International Relations
  • Military Organizations
  • National Security
  • New York
  • Personality
  • Personnel Management
  • Recreation
  • Sociopolitics
  • Students
  • Treaties
  • War Colleges

Readers

  • Computational Modeling and Simulation
  • Strategic Security Studies