A COMPUTER WAR GAME FOR DETERMINING THE COST-EFFECTIVENESS OF ACTIVE SONOBUOYS.

Abstract

In order to evaluate the relative effectiveness of different active non-directional sonobuoys, a computer war game is developed. One submarine, employing one evasion tactic, is opposed by one helicopter, using five prosecution tactics. The tactic of the helicopter prior to the initial detection of the submarine is seen to be critical, and this simulation aids in determining an optimum tactic. A cost-effectiveness model to use data from this simulation is developed. An example, using hypothetical but realistic data, is presented to illustrate methods of determining the cost-effectiveness of each sonobuoy type when used with its optimum tactic. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1967
Accession Number
AD0824131

Entities

People

  • Robert Frank Harvey

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Computers
  • Cost Effectiveness
  • Costs
  • Detection
  • Directional
  • Helicopters
  • Simulations
  • Simulators
  • Sonobuoys
  • Submarines
  • War Games

Readers

  • Computational Modeling and Simulation
  • Game Theory.
  • Maritime and Naval Warfare Studies