THE APPLICATION OF GAME THEORY TO ASW DETECTION PROBLEMS
Abstract
The use of the mathematical theory of games for strategic analysis of ASW detection problems is surveyed, emphasizing the specification of strategic and environmental variables, the payoffs and the limitations on patrol and transit submarine movements, detection capabilities and evasive tactics. Games within a patrol zone are compared with games involving the whole barrier. 'Secure-detection' objectives are compared with 'detection' objectives. Continuous games involving only the choice of speeds for straight-line patrols and transits are analyzed, using secure-detection probability as a payoff function. In the analysis of patrol strategies, a non-uniform range law for detection by the patroller is assumed, and large matrix games are solved to discover the optimal patrol positions. A continuous version of these matrix games is shown to lead to similar results. From these analyses, a new definition of Secure Sweep Width is derived, which applies to strategic (minimax) transits and patrols. Repeated games with incomplete information are applied to an ASW patrol transit confrontation.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 30, 1967
- Accession Number
- AD0832058
Entities
People
- Francis M. Sand
- Harold W. Kuhn
- John P. Mayberry
- Michel L. Balinski
- Norman I. Agin