Game Theoretic Models for a Limited, Tactical Warfare Engagement.

Abstract

Three finite, two-person, zero-sum games involving no reconnaissance, one-sided reconnaissance and two-sided reconnaissance are presented as a game hierarchy. The games are tied to operational military concepts by extending normal utility theory to a 'military worth' function. Operational information is then derived from the game hierarchy. (Author)

Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1969
Accession Number
AD0853246

Entities

People

  • Roy B. Hempley

Organizations

  • Air Force Institute of Technology

Tags

DTIC Thesaurus Topics

  • Game Theory
  • Hierarchies
  • Matrix Games
  • Reconnaissance
  • Recreation
  • Tactical Warfare
  • Warfare
  • Zero-Sum Games

Readers

  • Game Theory.
  • Irregular Warfare and Special Operations Cyberspace Operations against Adversarial Threats.
  • Theoretical Analysis.