Stayin Alive: What are Persistent Synthetic Environments

Abstract

The concept of a persistent synthetic environment has existed for years and has gained credibility in the military M and S environment as serious games and massive multiplayer online games (MMOGs). Typical motivations include cost savings through re-use and reduced lead time to availability of simulations. The ideas of persistent synthetic environments (PSEs) are identified and defined. A PSE could exist in several layers of cloud services for users to connect to persistent infrastructure, models, data and storylines. Conceptual models are developed for various kinds of PSEs and their application to simulation problems, along with discussion of advantages, limitations, opportunities and alternatives. The life cycle of simulation infrastructure, models, data, scenario and simulated entities are discussed in the context of their persistence and requirements.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2014
Accession Number
AD1000813

Entities

People

  • Bobby Chawla
  • Brad Dillman
  • Mark G. Hazen

Organizations

  • Defence Research and Development Canada

Tags

Communities of Interest

  • Autonomy
  • Biomedical
  • Space

DTIC Thesaurus Topics

  • Availability
  • Complex Systems
  • Cross Domain
  • Engineering
  • Engineers
  • Environment
  • Geographic Regions
  • Infrastructure
  • Lead Time
  • Military Training
  • Scheduling (Production)
  • Simulations
  • Simulators
  • Synthetic Environment Simulations
  • Systems Engineering
  • Training
  • Virtual Reality

Readers

  • Database Systems and Applications
  • Game Theory.
  • Military History of the United States in the 20th Century.