Socio-Linguistic Factors and Gender Mapping Across Real and Virtual World Cultures

Abstract

This study examines a large corpus of online gaming chat and avatar names to explore gender differences in virtual world (VW)language use. In particular, we examine the relevance of socio-linguistic observations of gender in face-to-face conversation to the contemporary space of VW chat interactions in online gaming environments. In addition, we study the relationship between a player's gender and naming decisions for online avatars in terms of linguistic observations based on sound symbolism.

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Document Details

Document Type
Technical Report
Publication Date
Jul 25, 2012
Accession Number
AD1002402

Entities

People

  • Aaron Lawson
  • J. Murray
  • Jennifer Jenson
  • Kyle Leveque
  • Nick Taylor
  • Suzanne De Castell
  • Wen Wang

Organizations

  • SRI International

Tags

Communities of Interest

  • Human Systems

DTIC Thesaurus Topics

  • Age Groups
  • Air Force
  • Air Force Facilities
  • Air Force Research Laboratories
  • Communication Systems
  • Consonants
  • Data Sets
  • Environment
  • Frequency
  • Language
  • Linguistics
  • New York
  • Observation
  • Personality
  • Speech
  • Universities
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Gender and Food Studies

Technology Areas

  • Space