HandSight: Supporting Everyday Activities through Touch-Vision

Abstract

We are building and evaluating a new system called HandSight, which is aimed at supporting activities of daily living (ADLs) for people with severe visual impairments by sensing and feeding back non-tactile information about the physical world as it is touched. HandSight consists of tiny cameras and micro-haptic actuators integrated into one or more fingers,computer vision algorithms to support inference and recognition, and a smartwatch for processing, power, and speech output. We have two high-level goals: first, to develop the basic building blocks of an extensible HandSight platform that will support a range of ADL applications. Second, to explore and demonstrate the potential of HandSight through three proof-of-concept applications: reading, dressing, and technology access. In the first year of funded work, we have focused largely on the first goal, including: designing and iterating on physical form factors, developing computer vision algorithms to extract attributes of the physical world and to support on-body interaction for mobile technology accessibility, and experimenting with haptic feedback options to guide the user s finger/hand.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2015
Accession Number
AD1002552

Entities

People

  • David Ross
  • Jon E. Froehlich
  • Leah Findlater
  • Rama Chellappa

Organizations

  • University of Maryland

Tags

Communities of Interest

  • Autonomy
  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Algorithms
  • Assistive Technologies
  • Computer Vision
  • Computers
  • Haptics
  • Health Services
  • Human-Computer Interaction
  • Medical Personnel
  • Mobile Devices
  • Mobile Phones
  • Recognition
  • Supervised Machine Learning
  • Tablet Computers
  • Three Dimensional
  • User Interface
  • Vision Disorders
  • Wearable Technology

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Exercise and Sports Science.

Technology Areas

  • AI & ML