On Tradeoffs between Trust and Survivability using a Game Theoretic Approach

Abstract

Military communities in tactical networks must often maintain high group solidarity based on the trustworthiness of participating individual entities where collaboration is critical to performing team-oriented missions. Group trust is regarded as more important than trust of an individual entity since consensus among or compliance of participating entities with given protocols may significantly affect successful mission completion. This work introduces a game theoretic approach, namely Aoyagis game theory based on positive collusion of players. This approach improves group trust by encouraging nodes to meet unanimous compliance with a given group protocol. However, when any group member does not follow the given group protocol, they are penalized by being evicted from the system, resulting in a shorter system lifetime due to lack of available members for mission execution. Further, inspired by aspiration theory in social sciences, we adjust an expected system trust threshold level that should be maintained by all participating entities to effectively encourage benign behaviors. The results show that there exists the optimal trust threshold that can maximize group trust level while meeting required system lifetime(survivability).

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Document Details

Document Type
Technical Report
Publication Date
Apr 13, 2016
Accession Number
AD1004677

Entities

People

  • Ananthram Swami
  • Jin-Hee Cho

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Cyber

DTIC Thesaurus Topics

  • Ad Hoc Networks
  • Computer Science
  • Electrical Engineering
  • Game Theory
  • Human Behavior
  • Mathematical Models
  • Mobile Ad Hoc Networks
  • Mobile Devices
  • Mobile Phones
  • Models
  • Networks
  • Social Psychology
  • Social Sciences
  • Systems Engineering
  • Tactical Networks
  • Teamwork
  • Wireless Networks

Fields of Study

  • Computer science

Readers

  • Game Theory.
  • Organizational Psychology.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control