Gamification Can It Increase the Quantity and Quality of Software

Abstract

What is Gamification? Gamification is the application of game mechanics to nongame environments to motivate people and change behavior: Badges, points, levels of achievements, Social aspects, Fun. 4 main goals in gaming: To acquire badges, points, levels of achievement, To bond with other gamers socially, To create/to do meaningful work and contribute to the society of the game, To defend themselves, their territory, their abilities.

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Document Details

Document Type
Technical Report
Publication Date
Apr 25, 2012
Accession Number
AD1014703

Entities

People

  • Paul Flanagan

Organizations

  • National Defense University

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Case Studies
  • Commerce
  • Department Of Defense
  • Education
  • Environment
  • Gamification
  • Human Behavior
  • Information Systems
  • Motivation
  • National Security
  • New York
  • Students
  • Training
  • Universities
  • Virtual Reality
  • War Colleges

Readers

  • Game Theory.
  • STEM Education
  • Strategic Security Studies