Empathy Toward Vitual Humans Depicting a Known or Unknown Person Expressing Pain

Abstract

This study tested both (a) empathy toward the pain of an avatar when the avatar was a realistic representation of a known versus unknown person, and (b) the role of social presence in users empathy toward avatars pain. Forty-two participants were immersed in virtual environment where they can interact in real-time with avatars. The participants had to discuss with an avatar that experienced acute and very strong pain, depicting familiar person and an unknown avatar. The sequence was randomized and both avatars expressed identical pain reactions. Repeated measures analyses of variance revealed that participants were empathic toward both avatars, yet more empathic to the known avatar. Participants feeling of social presence (impression that known avatar was really there, with them) was a significant predictor of empathy.

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Document Details

Document Type
Technical Report
Publication Date
Jan 15, 2013
Accession Number
AD1016888

Entities

People

  • Erin Boivin
  • Francois Bernier
  • Genevieve Robillard
  • Johana Monthuy-blanc
  • Mylene Laforest
  • Patrice Renaud
  • Stephane Bouchard
  • Stephanie Dumoulin
  • Tanya Guitard

Organizations

  • Defence Research and Development Canada

Tags

DTIC Thesaurus Topics

  • Abstracts
  • Computational Science
  • Computers
  • Computing Devices
  • Computing-Related Activities
  • Environment
  • Interdisciplinary Science
  • Mathematical Analysis
  • Neurobehavioral Manifestations
  • Observers
  • Personality
  • Questionnaires
  • Regression Analysis
  • Standards
  • Translations
  • Virtual Reality

Fields of Study

  • Psychology

Readers

  • Aerospace Propulsion Engineering.
  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Military Training and Readiness Simulation