Towards Serious Games for Improved BCI

Abstract

Brain-computer interface (BCI) technologies, or technologies that use online brain signal processing, have a great promise to improve human interactions with computers, their environment, and even other humans. Despite this promise, there are no current serious BCI technologies in widespread use, due to the lack of robustness in BCI technologies. The key neural aspect of this lack of robustness is human variability, which has two main components: (1) individual differences in neural signals and (2) intra-individual variability over time. In order to develop widespread BCI technologies, it will be necessary to address this lack of robustness. However, it is currently unknown how neural variability affects BCI performance. To accomplish these goals, it is essential to obtain data from large numbers of individuals using BCI technologies over considerable lengths of time. One promising method for this is through the use of BCI technologies embedded into games with a purpose (GWAP). GWAP are a game-based form of crowdsourcing which players choose to play for enjoyment and during which the player performs key tasks which cannot be automated but that are required to solve research questions. By embedding BCI paradigms in GWAP and recording neural and behavioral data, it should be possible to much more clearly understand the differences in neural signals between individuals and across different time scales, enabling the development of novel and increasingly robust adaptive BCI algorithms.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2016
Accession Number
AD1021198

Entities

People

  • Amar Marathe
  • Brent J. Lance
  • Chin-Teng Lin
  • Chun-Hsiang Chuang
  • Jonathan Touryan
  • Kaleb G. McDowell
  • Paul Sajda
  • Peter Khooshabeh
  • Shao-wei Lu
  • Tzyy-Ping Jung
  • Yu-Kai Wang

Organizations

  • Columbia University
  • National Chiao Tung University
  • United States Army Research Laboratory
  • University of California, San Diego

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Accuracy
  • Algorithms
  • Artificial Intelligence
  • Biomedical Engineering
  • Brain-Computer Interfaces
  • Brain-Computer Interfacing
  • Classification
  • Cognitive Workload
  • Commerce
  • Computational Neuroscience
  • Computers
  • Decoding
  • Detectors
  • Electroencephalography
  • Engineering
  • Frequency
  • Frequency Bands
  • Handbooks
  • Human-Computer Interaction
  • Law
  • Literature Surveys
  • Machine Learning
  • Military Research
  • Mobile Devices
  • Neurosciences
  • New York
  • Prosthetics
  • Reaction Time
  • Reliability
  • Signal Processing
  • Singapore
  • Task Performance And Analysis
  • Universities

Fields of Study

  • Computer science

Readers

  • Distributed Systems and Data Platform Development
  • Facility/Structural Engineering.
  • Game Theory.