Server-Based and Server-Less Byod Solutions to Support Electronic Learning

Abstract

Over the past 10 years, bring your own device has become an emerging practice across the commercial landscape and has empowered employees to conduct work-related business from the comfort of their own phone, tablet, or other personal electronic device. Currently in the Department of Defense, and specifically the Department of the Navy, no viable solution exists for the delivery of eLearning content to a service members personal device that satisfy existing policies. The purpose of this thesis is to explore two potential solutions: a server-based method and a server-less method, both of which would allow Marines and Sailors to access eLearning course material by way of their personal devices. This thesis will test the feasibility and functionality of our server-based and server-less solutions by implementing a basic proof of concept for each. The intent is to provide a baseline from which further research and development can be conducted, and to demonstrate how these solutions present a low-risk environment that preserves government network security while still serving as a professional military education force multiplier. Both solutions, while demonstrated with limited prototypes, have the potential to finally introduce bring your own device into the Department of the Navys eLearning realm.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2016
Accession Number
AD1026720

Entities

People

  • Brian R. Mccarthy
  • Joshua C. Benson

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I
  • Cyber
  • Energy and Power Technologies
  • Space

DTIC Thesaurus Topics

  • Computer Network Security
  • Computer Programming
  • Computer Programs
  • Computers
  • Distance Learning
  • Information Systems
  • Military Education
  • Mobile Communications
  • Mobile Computing
  • Mobile Devices
  • Mobile Operating Systems
  • Mobile Phones
  • Operating Systems
  • Personal Computers
  • Smartphones
  • Text Messaging
  • Web Browsers

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Joint Military Operations and Doctrine.
  • Software Engineering

Technology Areas

  • Cyber
  • Microelectronics
  • Microelectronics - Microelectromechanical Systems