Hierarchical Task Network Prototyping In Unity3d

Abstract

The Combined Arms Analysis Tool for the 21st Century, or COMBATXXI, is the primary analytical combat simulation model in use by the Marine Corps Operations Analysis Division (OAD) and the Armys Training and Doctrine (TRADOC) Analysis Center for weapon system and force effectiveness analysis. The bottleneck in the COMBATXXI scenario production process is the behavior development process. Analytically useful scenarios demand complex and dynamic behaviors that react to the unique circumstances of the simulations current state. Hierarchical Task Networks (HTN) are the state-of-the-art methodology in COMBATXXI used to describe dynamic behaviors. Although HTNs decrease the scenario development time, they are difficult to conceptualize, validate, and troubleshoot. The long iteration cycle is due, in part, to the complex development environment, the necessity of a large simulated infrastructure to test behaviors, and an inability to visually debug. Here we present a solution for prototyping HTNs by extending an existing commercial implementation of Behavior Trees within the Unity3D game engine prior to building the HTN in COMBATXXI. Existing HTNs were emulated within this prototyping environment to test transferability of the behaviors, and new HTNs were prototyped in Unity3d prior to being built in COMBATXXI as a proof of concept. Prototyping HTNs in a 3D development environment may prove useful by reducing the iteration time and improving the overall quality of the behaviors. The interactive nature of Unity3dreduces the iteration time, and the ability to rapidly test many different cases improves the quality of the behaviors.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2016
Accession Number
AD1026723

Entities

People

  • David A. B. Miller

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Combat Simulations
  • Complex Systems
  • Computer Programming
  • Computer Programs
  • Computers
  • Debugging
  • Indirect Fire
  • Military Science
  • Object Oriented Programming
  • Programming Languages
  • Software Development
  • Spiral Development
  • Spreadsheet Software
  • Three Dimensional
  • United States
  • Warfare

Fields of Study

  • Computer science

Readers

  • Database Systems and Applications
  • Neural Network Machine Learning.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.