Strategies Used In Capture The Flag Events Contributing To Team Performance

Abstract

Capture-the-flag (CTF) exercises are useful pedagogical tools and have been employed, both formally and informally, by academic institutions. Much like their physical counterparts, cyber CTF exercises hold pedagogical value and are gaining wide popularity. Existing studies on CTF exercises examined either how they benefit learning, or are best conducted. To our knowledge, no formal study has yet looked at the relationship between the strategies and tactics that the CTF participants employ (as defined by their offensive and defensive tactics), and the performance of participants in these events. In this thesis, we studied network traffic and game state data from the DEFCON 22 CTF event. We developed tools to extract features from large volumes of network data; we then correlated these features with game state data to piece together strategies that the participating teams seemingly employ. We learned that several teams employed effective tactics such as capturing their opponents' exploits from the network to reuse them, employing automation to help with launching their exploits, obfuscating their attacks and attack responses, and attacking the client hosts of other teams.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2016
Accession Number
AD1027727

Entities

People

  • Wye Yam

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Cyber

DTIC Thesaurus Topics

  • Air Force
  • Automation
  • Code Injection
  • Coding
  • Computer Program Documentation
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Databases
  • Detection
  • Education
  • Launching
  • Learning
  • Operating Systems
  • Shell Scripts
  • Situational Awareness

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Cybersecurity.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Cyber