Assessing Consequential Scenarios in a Complex Operational Environment Using Agent Based Simulation

Abstract

In an operational environment characterized by interactive complexity, emergence, and near constant change, this report examines whether agent-based or game-theoretic capability can improve the military decision-making process by providing additional rigor, speed, or flexibility during tactical US Army wargaming. The report considers methodologies to improve analysis of the human domain, identifies frameworks for modeling such a capability, and compares them against current Army wargaming practices. The report is composed of 5 sections: State of Wargaming, Agent-Based Modeling in Tactical Wargaming, Modeling Human Computer Decision-Making, Existing Research and Applied Development of Agent-Based Modeling, and Plan for Research Development, Technology, and Training. The report concludes with a recommended technology and research path for the Army.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Mar 16, 2017
Accession Number
AD1030073

Entities

People

  • Alex Pappachen James
  • Bill Hedges
  • Bob Sensenig
  • Dan Tuttle
  • John Pierowicz
  • Mike Moskal
  • Timothy Hanratty

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Cyber
  • Engineered Resilient Systems
  • Ground and Sea Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Bayesian Networks
  • Cognitive Science
  • Cognitive Systems Engineering
  • Computational Science
  • Computer Programming
  • Computers
  • Game Theory
  • Geography
  • Information Science
  • Military Organizations
  • Military Science
  • National Security
  • Network Science
  • Ontologies
  • Psychology
  • Self Organizing Systems
  • Systems Engineering

Fields of Study

  • Computer science

Readers

  • Organizational Process Management (OPM).
  • Strategic Security Studies
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.