Machine Learning for Education: Learning to Teach

Abstract

Training time is a costly, scarce resource across domains such as commercial aviation, healthcare, and military operations. In the context of military applications, serious gaming the training warfighters through immersive, real-time environments rather than traditional classroom lectures offers benefits to improve training not only in its hands-on development and application of knowledge, but also in data analytics via machine learning. In this paper, we explore an array of machine learning techniques and how they can be utilized to improve training. First, we investigate the concept of discovery: learning how warfighters utilize their training tools and develop military strategies within their training environment. Second, we develop methods for improving warfighter education: learning to predict performance, identify player disengagement, and recommend lesson plans.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 2016
Accession Number
AD1030414

Entities

People

  • Matthew C. Gombolay
  • Reed Jensen
  • Sung-hyun Son

Organizations

  • Massachusetts Institute of Technology

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Algorithms
  • Anti-Ship Missiles
  • Artificial Intelligence
  • Artificial Intelligence Software
  • Computational Science
  • Data Mining
  • Education
  • Generative Models
  • Hidden Markov Models
  • Information Science
  • Instructors
  • Machine Learning
  • Neural Networks
  • Probability
  • Students
  • Supervised Machine Learning
  • Training

Fields of Study

  • Computer science
  • Education

Readers

  • Distributed Systems and Data Platform Development
  • Military Training and Readiness Simulation
  • STEM Education

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy
  • AI & ML - Neural Networks