Theoretical Framework for Interaction Game Design
Abstract
The PI aimed at establishing a theoretical framework for building a common ground that may allow for content-rich, proficient and reliable communication between people and robots. To solicit high quality and spontaneous contribution from people, the PI needed to make the process of common ground acquisition as playful as possible, by incorporating aspects of game, story and play. The notion of interaction game is critical to induce a strong engagement of participants. This was addressed through learning from demonstration for acquiring interaction patterns, cognitive aspects of interaction game and an integrated framework for interaction game design. Major results encompass a robust learning algorithm from demonstration SAX Imitate, an integrated toolbox MC2 (Motif Change and Causality Discovery), implementation and evaluation of a virtual basketball game, investigation of the effect of back imitation, a method for inducing intentional stance in HAI (Human-Agent Interaction), using physiological indices for discriminating intrinsic and extrinsic stress, and SES (Synthetic Evidential Study).
Document Details
- Document Type
- Technical Report
- Publication Date
- May 19, 2016
- Accession Number
- AD1032938
Entities
People
- Toyoaki Nishida
Organizations
- Kyoto University